For a while now, I’ve been talking about the awesome new Real Time Media Flow Protocol (RTMFP), and how it’s a major evolution for the Flash Player.  Unfortunately, Peer to Peer server systems are not the easiest things to be blown away by.  Who really knows how amazing a Distributed Hash Table is?  Or that NetGroups are essentially using a Ring Topology?   Answer: less than 100 people.

So, what does that mean for the rest of us?  How should we get everyone else excited about this mysterious new technology?  Easy. . .

RTMFP driven applications consume around 80% less bandwidth than the regular old RTMP apps, and less bandwidth equals less cost.

And on top of that, due to the nature of Peer 2 Peer systems they are massively scalable.  I mean, this is on the magnitude of broadcasting a Presidential inauguration with no problems and better yet, a fraction of the bandwidth.

I built a little site for you to test drive the new Multicast Streaming system, and a new Peer 2 Peer based Video Chat here:

If you want to read a good overview of the technology behind RTMFP and what it’s doing check this out:

Please check back soon for more applications I’ll be releasing using RTMFP at their core.

One Response to “Smashstream and the future of Flash Media Streaming.”

  1. eldervaz

    great! in this example you use Adobe Stratus?


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