Microsoft made a big splash recently with its new HoloLens which it claims to be the world’s most advanced holographic computing platform.

The form factor is still a bulky headset, but it’s more refined than Oculus Rift. And unlike Oculus Rift which is virtual reality (VR), HoloLens is all about augmented reality (AR), supposedly powered by sophisticated holograms. Its intro video gives an impressive glimpse into its potential.

Now, we don’t know how much of it is going to be our reality, but one thing is for sure.

Content will be more and more interactive.

According to HoloLens, even the experience of simply watching a sports game being streamed (after all, it’s via the Internet, not cable) involves interacting with the content – making it appear right out of your palm, moving it around the room, pinning it on the wall and pinching to resize the display.

Of course the collaborative content will be even more interactive. With HoloLens, remote collaboration takes on a whole new meaning, being able to create something together in a realistic 3D environment with natural hand gestures in lieu of a keyboard, mouse or trackpad.

So, with all the capabilities of HoloLens, content creators are encouraged to interact with their viewers in creative ways that were not possible before. The immersive nature of HoloLens beckons content to be more than some video that is simply watched by people. There’s a good old TV for that. This new platform wants and needs content that the user can engage and participate with in real-time.

As Microsoft would like to put it, HoloLens is the future. That means, interactive streaming is the future.

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